GamingInternal ProjectsUncategorized Project Root: Twitter blog #2 This week I've been working at getting pathfinding and the basic UI implemented ahead of…userJanuary 13, 2016
GamingInternal Projects Creating cities from code – Twitter Blog #1 You may have noticed quite a few posts over the last month about the city…userDecember 30, 2015
GamingInternal Projects Wolves at the Door – 3 weeks into pre-production Wolves at the Door - 3 weeks in. Office move and contract work. So hectic!…userApril 27, 2015
GamingOff Topic Opinion: Steam and Paid mods Update: the paid mods functionality has been removed by ValveTL;DR: Paid-for mods won't destroy the…userApril 24, 2015
GamingInternal Projects DevBlog: Crafting, AI and Death Apart from missing the dev-blog last week (sadly not enough time in the evenings to…userMarch 8, 2015
GamingInternal Projects DevBlog: Building, harvesting and fire. This week has been about having the player build a shelter, after last weeks work…userFebruary 22, 2015
GamingInternal Projects DevBlog: Adding more features We have blocked out the overall design of the "Wolves at the door" prototype (Code…userFebruary 13, 2015
GamingInternal Projects Evolving the “Water” concept into a game prototype The majority of things we make are little prototypes that make us smile to work…userFebruary 6, 2015
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