Internal Projects Open Street Map Data + Unity3D = Procedural Cities Whats this?Simply put, using Open Street Map data we have generated entire cities with the…userAugust 3, 2015
Uncategorized Our week at Unite 2015 and Amsterdam We have had an absolute blast at Unite 2015 and would like to thank Unity…userJuly 22, 2015
Off TopicPress Releases New Premises! We have moved! We now have free access to all office facilities such as meeting…userJuly 7, 2015
GamingInternal Projects Wolves at the Door – 3 weeks into pre-production Wolves at the Door - 3 weeks in. Office move and contract work. So hectic!…userApril 27, 2015
GamingOff Topic Opinion: Steam and Paid mods Update: the paid mods functionality has been removed by ValveTL;DR: Paid-for mods won't destroy the…userApril 24, 2015
GamingInternal Projects DevBlog: Crafting, AI and Death Apart from missing the dev-blog last week (sadly not enough time in the evenings to…userMarch 8, 2015
GamingInternal Projects DevBlog: Building, harvesting and fire. This week has been about having the player build a shelter, after last weeks work…userFebruary 22, 2015
GamingInternal Projects DevBlog: Adding more features We have blocked out the overall design of the "Wolves at the door" prototype (Code…userFebruary 13, 2015
Off Topic About: Multitasking as a synonym of being productive and engaged I have noticed that an increasingly larger number of people try to do multiple things…userFebruary 9, 2015
GamingInternal Projects Evolving the “Water” concept into a game prototype The majority of things we make are little prototypes that make us smile to work…userFebruary 6, 2015
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